top of page


Craft your music spatially

A Unity-based music & architecture VR game

Aria Xiying Bao / Nix Liu Xin / Emmanuel

/Davide Zhang / Yinghou Wang

BlockBeats is a game-form exploration of the idea that architecture is frozen music and music is flowed architecture as well. Within a VR environment, featuring stunning architectural visuals, energizing music, and fine-tuned interaction, Blockbeats delivers a breathtaking experience like no other.

In this experience, users are able to generate their own large-scale architectures by freely interacting with the blocks. Meanwhile, audios are presented in a synaesthetic way. Different interaction choice of user leads to different visual output. Each music rhythm, respective building block as a tableau, and the composing of which illustrates a dynamic, non-linear, unpredictable, potentially infinite structure. Music, composition, special effects—everything, down to an open experience allowing a non-musician, non-3D builder, or non-visual artist to create their own piece. We look forward to checking out users’ composition of music and architecture through their constant imagination and experiments and uncovering what’s possible in the remix of both in BLOCKBEATS.


storyboard 2.JPG
storyboard 3.JPG
IMG_0822 2.PNG
storyboard 6.PNG

Game Concepts


Game Logistics

Block & Tracks

Each block stands for one kind of audio track in out game scene. Player intuitively manipulate the block to preview, add and delete the track. The blocks are modeled in a modular fashion to allow for multiple ways of snapping, thus enabling a holistic interial space where player can enter.

Music composition

Music is created in a synesthetic way. Different interaction choice of user leads to different visual output.


Every block has three portals that triggers different sound effect of the audio track. Player intuitively customize the audio by navigating and assembling the block.


Immersive Experience

User Interface


Prototype Video

bottom of page